Render Badger

Welcome to RenderBadger!

RenderBadger will be my personal Graphics Journal. In it I will record my journey as a Graphics Engineer, logging the resources and workproducts I am using to learn:

  • Vulkan.
  • Math.
  • Rendering Techniques.
  • Software Engineering focused on Computer Graphics.
  • Dissecting frames from games that I love.

My learning will be mainly project driven, each project will point to an appendix where I will try to explain the underlying math/resources used for the actual project.

My First Project will be a simple PBR Renderer, capable of importing glTF 2.0 Assets and display them using the Vulkan API.